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QUPER NEWS LIST
  • Warhammer Online: More Server Transfer for Population Balance
  • Warhammer Online: The Wild Ride of 2008
  • Warhammer Online: Dungeon Overview
  • Warhammer Online: Rune Priest Guide
  • WAR: Recruit-a-Friend Programme
  • WAR: Live Event: Keg End
  • Warhammer Online: New Features: Player Statues!
  • Warhammer Online: New Careers Updated
  • WAR: Guide on Crafting and Gathering
  • Warhammer Online: Game Update 1.0.6 Released
  • Warhammer Online: Chaos Early Quest Guide
  • Warhammer Online: RvR Changes
  • Warhammer Online: Contesting the Enemy's City Guide
  • Warhammer Online: Heavy Metal Live!
  • WAR: Guide on Shadow Warrior

  •      
    Warhammer Online: Patch v1.04b Live

    11/13/2008

    Highlights

     When conquered, Keeps will always provide three gold loot bags and Fortresses will now offer six guaranteed gold loot bags as part of the chest loot.

    * Rally Masters have been added to all warcamps. Now, players can set their rally point in a warcamp in the same manner as binding in a chapter hub.

    * To promote population balance among the various scenarios, a feature was added that reduces the number of times a specific scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

    General Changes and Bug Fixes

    * Fixed an issue that prevented grouped players from earning influence if the group's leader was in a different zone.

    Combat and Careers

    Engineer

    * Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduced while the cooldown has been increased. In addition the build time has been increased, the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects.


    Magus

    * Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.


    Items

    * In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase.

     



     
     
     
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