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QUPER NEWS LIST
  • Age of Conan: Top 10 NPCs of 2008
  • Age of Conan: Kill the Goat Holiday Event
  • Age of Conan: What is the destiny?
  • Age of Conan: Server Merge Postponed
  • Age of Conan: Season Give-away for you to win!
  • Age of Conan: New Mount: The Snow Mammoth Avialable Now!
  • Age of Conan: Ready for DirectX 10
  • Age of Conan: Creating Ymir’s Pass
  • Age of Conan: New Update Major Part Now Live
  • Age of Conan: Ymir's Pass Update Preview
  • Age of Conan: About the PvP Consequence
  • Age of Conan: Update 3.0 Overview
  • Age of Conan: Guide to Ymir's Pass
  • Age of Conan: PvP Notoriety System in the New Update
  • Age of Conan: New Culture Armors

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    Age of Conan: Update 3.0 Overview

    10/31/2008

    In this Update, the producer would like to finalize the new PVP system. And the tradeskills will be inproved. The update is huge, but the highlight is undoubtedly the PvP additions!

    The overview of the PVP system

    In the PVP consequence system, players who kill other weak and innocent players will be punished and get a criminal status and accumulate murder points, after accumulate enough murder points, you will be flagged as a murderer, basically making you an outcast of society. Murderers will be attacked by city guards and will be unable to trade with normal vendors. And murderers have to seek out renegade vendors on the fringes of society. You can absolve yourself of murder points by waiting it out as it fades over time and earning regular experience and performing redemption quests. Other players will want to hunt murderers down as killing a murderer increases PvP experience gained by one hundred percent!

    Tradeskills and Crafting

    In this update, there is a slight change to the tradeskills.But this is only the beginning, it will be improved further in the future.

    About the crafting, new type of armor and weapons, called "Base", "Culture" and "City" was added in to this update. This gives smiths a lot more to craft and the recipes for these items also include new resources that alchemists, skinners, weavers and woodcutters will have to provide, so working together with other player crafters and gatherers will become both encouraged and necessary. Resource drop-rates also have changed alot. The alchemy profession is getting a significant overhaul by having their number of recipes reduced and also making less resources necessary.

    culture armor

    Culture armor is a new type of armor in this update.  24 recipes in this update were released, each recipe making three pieces of armor in a set. Each class will get one culture armor set they can use, and everything is based on various Hyborian cultures. All culture armor is intended for high-level players, and in terms of stats they fall somewhere between dungeon-dropped blues and same-level epics. Culture armor will have to be crafted by players, and the recipes are dropped by boss mobs. And more culture armor will be added in the future.

    Combat system

    Players were allowed to break stuns, fears, roots, snares and charms when they have lost a certain amount of health. They have made the combos have fewer steps. when you miss with your directional combo strikes, and the penalty will increase with the number of missed strikes.



     
     
     
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